![]() DOOM ETERNAL SOUNDTRACK HOW TOIn the end Gordon delivered nine tracks, but of the tracks received, Stratton discussed that they were "ambient in nature." On a call with Gordon, the pair spoke about how to move forward, and it was decided to combine the materials already delivered. He simply edited the same music you hear in game to create a comprehensive OST – though some of the edits did require slight volume adjustments to prevent further clipping," wrote Stratton. "This is all important to note because Chad only had these pre-mixed and pre-compressed game fragments from Mick to work with in editing the id versions of the tracks. Stratton also explained that the lower-quality Mossholder tracks came about as id was forced to mix game music together, a move that had prompted personal attacks on the artist. However, that ended up as the version of the soundtrack we know now, with about a dozen songs delivered by Gordon and the rest completed by Mossholder. Stratton ensured Gordon knew of the backup plan, and Gordon in fact reportedly suggested working with Mossholder to work both of their delivered tracks to craft one cohesive OST. "To complete this, Chad would need to take all of the music as Mick had delivered for the game, edit the pieces together into tracks, and arrange those tracks into a comprehensive OST," Stratton explained. But as time passed, Stratton and the rest of the team continued to express concern that Gordon would not be able to release tracks on time, and thus they recruited id Software's Lead Audio Designer Chad Mossholder for help on id's versions of the track as a "back-up plan." The Doom team had previously already noted via social media and to customers that the OST would be pushed back in early March. Gordon's request was granted, and he received six weeks, in fact, meant to deliver in mid-April. "He offered that the extra time would allow him to provide upwards of 30 tracks and a run-time over two hours – including all music from the game, arranged in soundtrack format and as he felt it would best represent the score in the best possible way," wrote Stratton. In late February, Mick reached out noting that he and his team were "fine" with the terms of the original soundtrack agreement, but he noted that since there was a "lot more work involved than anticipated,' he'd need "ideally" four weeks to get it all together. Doom Eternal executive producer Marty Stratton has penned an open letter that doubles as a statement in response to the game's original soundtrack release.įollowing the distancing of composer Mick Gordon from the project entirely, Stratton took it upon himself to head to Reddit with a lengthy explanation about what really happened between Gordon and the Doom Eternal team.Īccording to Stratton, Gordon had been asking for deadline extensions for some time leading up to the OST's official launch. ![]()
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